They really aren't locks at all, they're a cycle detector. Also rename REDO_LOCKS to a more meaningful REDO_CYCLES. And we'll move the CyclicDependencyError exception in here as well, instead of state.py where it doesn't really belong.
122 lines
4.7 KiB
Python
122 lines
4.7 KiB
Python
import os
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import cycles, env, state
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from logs import debug
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CLEAN = 0
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DIRTY = 1
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def isdirty(f, depth, max_changed,
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already_checked,
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is_checked=state.File.is_checked,
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set_checked=state.File.set_checked_save,
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log_override=state.warn_override):
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if f.id in already_checked:
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raise cycles.CyclicDependencyError()
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# make a copy of the list, so upon returning, our parent's copy
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# is unaffected
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already_checked = list(already_checked) + [f.id]
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if env.DEBUG >= 1:
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debug('%s?%s %r,%r\n'
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% (depth, f.nicename(), f.is_generated, f.is_override))
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if f.failed_runid:
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debug('%s-- DIRTY (failed last time)\n' % depth)
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return DIRTY
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if f.changed_runid is None:
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debug('%s-- DIRTY (never built)\n' % depth)
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return DIRTY
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if f.changed_runid > max_changed:
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debug('%s-- DIRTY (built %d > %d; %d)\n'
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% (depth, f.changed_runid, max_changed, env.RUNID))
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return DIRTY # has been built more recently than parent
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if is_checked(f):
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if env.DEBUG >= 1:
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debug('%s-- CLEAN (checked)\n' % depth)
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return CLEAN # has already been checked during this session
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if not f.stamp:
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debug('%s-- DIRTY (no stamp)\n' % depth)
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return DIRTY
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newstamp = f.read_stamp()
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if f.stamp != newstamp:
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if newstamp == state.STAMP_MISSING:
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debug('%s-- DIRTY (missing)\n' % depth)
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if f.stamp and f.is_generated:
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# previously was stamped and generated, but suddenly missing.
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# We can safely forget that it is/was a target; if someone
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# does redo-ifchange on it and it doesn't exist, we'll mark
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# it a target again, but if someone creates it by hand,
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# it'll be a source. This should reduce false alarms when
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# files change from targets to sources as a project evolves.
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debug('%s converted target -> source %r\n' % (depth, f.id))
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f.is_generated = f.failed_runid = 0
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f.save()
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f.refresh()
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assert not f.is_generated
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else:
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debug('%s-- DIRTY (mtime)\n' % depth)
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if f.csum:
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return [f]
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else:
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return DIRTY
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must_build = []
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for mode, f2 in f.deps():
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dirty = CLEAN
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if mode == 'c':
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if os.path.exists(os.path.join(env.BASE, f2.name)):
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debug('%s-- DIRTY (created)\n' % depth)
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dirty = DIRTY
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elif mode == 'm':
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sub = isdirty(f2, depth=depth + ' ',
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max_changed=max(f.changed_runid,
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f.checked_runid),
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already_checked=already_checked,
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is_checked=is_checked,
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set_checked=set_checked,
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log_override=log_override)
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if sub:
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debug('%s-- DIRTY (sub)\n' % depth)
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dirty = sub
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else:
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assert mode in ('c', 'm')
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if not f.csum:
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# f is a "normal" target: dirty f2 means f is instantly dirty
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if dirty == DIRTY:
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# f2 is definitely dirty, so f definitely needs to
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# redo.
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return DIRTY
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elif isinstance(dirty, list):
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# our child f2 might be dirty, but it's not sure yet. It's
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# given us a list of targets we have to redo in order to
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# be sure.
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must_build += dirty
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else:
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# f is "checksummable": dirty f2 means f needs to redo,
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# but f might turn out to be clean after that (ie. our parent
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# might not be dirty).
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if dirty == DIRTY:
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# f2 is definitely dirty, so f definitely needs to
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# redo. However, after that, f might turn out to be
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# unchanged.
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return [f]
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elif isinstance(dirty, list):
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# our child f2 might be dirty, but it's not sure yet. It's
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# given us a list of targets we have to redo in order to
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# be sure.
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must_build += dirty
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if must_build:
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# f is *maybe* dirty because at least one of its children is maybe
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# dirty. must_build has accumulated a list of "topmost" uncertain
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# objects in the tree. If we build all those, we can then
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# redo-ifchange f and it won't have any uncertainty next time.
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return must_build
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debug('%s-- CLEAN\n' % (depth,))
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# if we get here, it's because the target is clean
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if f.is_override:
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log_override(f.name)
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set_checked(f)
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return CLEAN
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