Start refactor how qemu-system commands are built

This commit is contained in:
AlexSSD7 2023-09-01 18:17:20 +01:00
commit fc7fe2e6c0
8 changed files with 427 additions and 0 deletions

45
qemucli/flag_arg.go Normal file
View file

@ -0,0 +1,45 @@
package qemucli
import (
"github.com/pkg/errors"
)
type FlagArg struct {
key string
}
func MustNewFlagArg(key string) *FlagArg {
a, err := NewFlagArg(key)
if err != nil {
panic(err)
}
return a
}
func NewFlagArg(key string) (*FlagArg, error) {
a := &FlagArg{
key: key,
}
// Preflight arg key/type check.
err := validateArgKey(a.key, a.ValueType())
if err != nil {
return nil, errors.Wrap(err, "validate arg key")
}
return a, nil
}
func (a *FlagArg) StringKey() string {
return a.key
}
func (a *FlagArg) StringValue() string {
// Boolean flags have no value.
return ""
}
func (a *FlagArg) ValueType() ArgAcceptedValue {
return ArgAcceptedValueNone
}